

Nothing says “no” more than an uncounterable counterspell. Still costs three or four mana in totalĪll it takes is one veto from Dovin to shut everything down.Not to mention the mind games that come with Fortell, as the foretold card goes to exile face down. And when you cast it later, it only costs two mana! While it can cost four mana in total, the ability to pay that mana in installations really elevates the power of this card. Foretell allows you to tuck this card away in exile for later when you actually need it. The beauty of Saw It Coming is in the Foretell mechanic. Targets noncreature spells instead of creature spells.An auto-include in any Commander deck that runs blue, Negate will consistently surprise you with how much it can do. These kinds of spells are relevant throughout the whole game and can often end it. Think spot removal, board wipes, planeswalkers, card draw, and extra turns. Noncreature spells tend to have bigger immediate effects than creature spells. This almost makes it a stronger option to consider for aggressive decks who want to close the game out faster, rather than slow control decks.Įssence Scatter’s big brother, Negate generally puts in more work by targeting noncreature spells instead. The issue is that, as the game goes on, its power and relevance go down significantly since it functions as more of a mana tax than a “pure” counterspell. Similar to Essence Scatter, Mana Leak is excellent in all sorts of different decks. A two mana counterspell that can target a spell of any kind. However, as this only hits creatures, it’s more of a sideboard card for best-of-threes.

On the flip side, those with very aggressive decks can use this to stop control and midrange decks from playing a big blocker later on, allowing them to close out the game. Controlling decks can shut down more aggressive opponents. Although it only hits creatures, Essence Scatter pulls its weight by working in a variety of decks. Speaking of two mana, here’s our first entry on the list. To do that, it really has to cost two mana or less. Unfortunately, a casting cost of three mana stops this card from being truly great. So if you find yourself encountering lots of reanimator mages, this Cancel-with-upside will help keep their nefarious schemes in check. In modern Magic, there are myriad ways to play from your graveyard. While Rewind has its potential upsides, it’s simply not worth the cost if your deck doesn’t play into them.ĭissipate lives up to its namesake by removing its target from the game entirely. This is great if you’re in a spellslinger or storm deck, or if you’re running lands that tap for more than just one mana each. While four mana may seem like a lot for a counterspell (and it is), Rewind has the added benefit of untapping up to four lands upon a successful counter. The first entry on the list also has the highest mana cost that you’ll actually have to pay. So here are 15 of the best counterspells that will help you do just that. You want to stop other players before they even have a chance to play the game. So you’ve seen the light and understand that blue is the best color (because it is). Nothing makes you feel more like a blue mage than the phrase, “in response.” And nothing lets you embody that phrase more than a sweet, sweet counterspell.
